Spectre Divide is a live service 3v3 tactical shooter made in Unreal Engine 4 where you control two characters at once. I worked on a wide variety of features including throwable equipment, weapon reloads, doors, in-game chat, and more.
Eternal Echoes was a project where I attempted to recreate the combat of FromSoftware's games with my own state machine implementation. This system allowed me to easily script the enemy's movements and attack patterns as well as the playable character's abilities.
Trouble On Beryl Isle is a student game that I worked on while going to Georgia Tech. I was responsible for AI scripting of one of the primary enemies, a bull that's able to trample and flatten the player if they're unable to dodge them in time.
Nova Rush was a simple but fast paced twin stick shooter. I was responsible for most gameplay logic and level design as well as management of the project. This included weekly updates on the state of the game and assigning tasks to other team members.
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